I've spent an inordinate amount of time on an AI Sandbox / Game Framework over the past 3 or 4 years.
I'd like to keep the emphasis on the AI to keep from going off on a million different tangents, but who knows? Maybe it could evolve into a more general game framework.
It's written in C++
Required Dependencies
Boost
Ogre
Open Input System (OIS)
Crazy Eddie's Graphical User Interface (CEGUI)
Open Dynamics Engine (ODE)
Bullet
Generic Math Template Library (GMTL)
Open Mesh
Open Steer
Optional Dependencies
wxWidgets
SCEA COLLADA
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