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Botworx

A BDI Agent Framework in C#

Sunday, March 16, 2008

Introduction

I've spent an inordinate amount of time on an AI Sandbox / Game Framework over the past 3 or 4 years.

I'd like to keep the emphasis on the AI to keep from going off on a million different tangents, but who knows? Maybe it could evolve into a more general game framework.

It's written in C++

Required Dependencies

Boost
Ogre
Open Input System (OIS)
Crazy Eddie's Graphical User Interface (CEGUI)
Open Dynamics Engine (ODE)
Bullet
Generic Math Template Library (GMTL)
Open Mesh
Open Steer

Optional Dependencies

wxWidgets
SCEA COLLADA
Posted by Kurt at 4:37 AM
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    • ►  December (2)
    • ►  May (4)
    • ▼  March (20)
      • Project on Hiatus until 4/7/2008
      • Methodology to the Madness
      • The Applet Concept
      • The User Concept
      • Fire Bad!!!
      • Requests For Comments
      • GUI Madness
      • Botworx and wxPython
      • Fixing wxWidgets Integration
      • .5 Roadmap
      • The Scenario Concept
      • Botworx Simulation Overview
      • The Ultimate AI Sandbox
      • Botworx and wxWidget Support
      • Automated Sandbox Generation
      • BuggyBots: Reference Application and Library
      • Core Concepts
      • The Good, the Bad and the Ugly
      • Screen Shots
      • Introduction

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