Well, I managed to rearrange and rebuild everything with Visual C++ 2008 express.
Now it's time to get rid of the uglies!
I went over to a place called Psionic where most Ogre folks get their free models.
Thankfully I found a patch for the Ogre Blender Exporter that does the axis swapping again.
Only problem is that the Jeep model is still backwards. Either I research how to rotate vertices in Blender or I can just rotate the mesh in Ogre.
It's never easy.
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